Escape From Duckov full map blueprints and recipes guide
Yakov's totem system has rich combinations, and the mechanism of urea bag totems further expands the gameplay. This article organizes the methods and specific locations of obtaining blueprints and recipes according to the map, making it easier for players who plan to collect them all before launching the spaceship to find them.
Area Zero Blueprint and Recipe
The waiter marked the map for everyone in a counterclockwise direction. Although Area Zero was only the initial map, CH was still quite generous and left a few powerful things, such as the fire-bearing AK-47 and black injection. Tudou Graphics Card If the graphics card is not enough when you unlock the mining machine, you can also temporarily fill up two positions.
Most blueprints and recipes can be picked up when they reach the marked location. Here are some recipes that novices can easily miss.
① Black injection
This is an Easter egg buried by CH. You must dig carefully to find the chicken feet. The first step is to go to the washbasin in the room and enter the face-squeezing interface. Behind the first rockery on the left after entering, CH hides a small mound of soil. Use a shovel to dig it up to get the formula for the overalls.
You can make a suspender jacket by taking it back and researching it. The materials are also very simple. You can make one with a first-level body armor and 2 eggs. Put on the made overalls and change into a fashionable middle-parted hairstyle, bring 2-3 T.H basketballs, go to the yard of Coach Niba’s original home, throw them in and you can get the formula for the black injection. I personally recommend switching to a bird's-eye view when shooting. You will almost always hit the target. From other angles, it is easier to throw the ball into the river. Yes, if the basketball falls into the river -1.
At the same time, CH also left a classic line, but I just gave it a pass and left it to the newcomers to see it on their own. The black injection is called "Magnesium Giniptide", which has a one-fifth chance of directly causing the character's death; the question mark effect will summon a melee pet, which can usually kill ordinary ducks in Area Zero with one hit. Pets will disappear after switching scenes. They cannot be taken out when used within the base, and cannot be brought back to the base when used within the map. ② Cube gun/small energy ammunition/fired AK47
Cube gun/small energy ammunition/flame AK47, these three formulas are all obtained in the cave. Usually, you get the cube gun and small energy bullets. In the second stage of the storm, you get the flaming AK47 in the cave. If you are anxious in the early stage, you can stick to the tail of the first stage of the storm, get the formula and put it in your pet bag, and it will be fine if you die. Normally, you can wait for the storm protective clothing to come out before picking it up. After all, the contaminated weapon parts and space crystals in the production materials can only be picked up in the second stage of the storm.
2. Obtain Blueprints & Recipes for Escape from Yakov Warehouse District
Most of the blueprints in the Warehouse District are concentrated at the street vendor at the cellar fork. There is the copper coin sword of Tianke Ghost, the concentrated pulp needed to make venom, and the super hydrating Coke. Most players should be able to get all the cellar keys by touching their clothes normally. Those who progress quickly may get stuck on the cellar key. This waiter recommends going to the farm town to fight bomb maniacs to obtain them stably. Other recipes are relatively unimportant and easy to obtain, so I won’t go into details.
3. Escape from Yakov Farm Town Blueprint & Recipe Obtaining
Farm Town can get the strongest version of the submachine gun MP5 at the southern factory. It can also upgrade most bullets to advanced armor-piercing. The rifle also has a yellow DT production formula, and you can quickly increase your combat power in Farm Town. Here the waiter will briefly talk about two drawings that are a little troublesome to obtain. Most of the others will not be stuck, just follow the punctuation and get them.
①Desert Eagle
This weapon should be familiar to the mysterious merchant. I can’t even remember how many Desert Eagles I sold. The recipe was obtained from the puddle at the unfinished construction site. The puddle is electrified. Dogs will only stand on small mounds without electricity. Because the mysterious merchant has a stable output, friends who want to collect blueprints can wait until they unlock the rubber overalls and then come over to get them. If you are anxious to get them, you can go down to the pit to get the electric resistance needle. ②MP5/Advanced Shotgun Penetration
The normal entrance to the southern warehouse requires the south factory key card to open the door; there is a gap between the gas station and the mercenary camp that can be inserted. The coordinate map is attached below. Friends who like to use MP5 can use this method and give priority to the southern warehouse to get the recipe.
4. Escape from Duckoff Laboratory Blueprint & Recipe Obtaining
There are two floors in the laboratory, and there are blueprints on both floors. The waiter made the blueprints separately here. Let’s take a look at the drawings on the basement floor first. Everything is relatively good. Thermal imaging is available in the green card room as a blindfold replacement, so you don’t have to rush to get it. The green card can be swiped on the laboratory table, and you can get it with a few lucky passes.
(1) The basement floor of the laboratory ① Color monitor
The more important one on the basement floor of the laboratory is the color monitor. This can be obtained in the blue card room. With the blue card, you can go to the mine manager in Farm Town. About 6-8 can be produced. You need to see the color of the carbonated duck. If you want to achieve the game master achievement, it is best to get the blueprint. ②L advanced armor-piercing bullets
Later graduation firearms mainly use L bullets. When you come, it is recommended to go behind the bookshelf in the room directly opposite the green card room and get L advanced armor-piercing bullets, rub some high-end bullets, and bring a SPEAR. It will be very easy to fight the BOSS. (1) The second basement floor of the laboratory
There are only four blueprints on the second basement floor, and they are basically top-notch. The black DT and M1A are relatively powerful firearms, especially when the black DT and spear have not been obtained, this rifle is the strongest.
① Graphics card SLI
The recipe for graphics card SLI is always available in the purple card room. The purple card can be run to the lumberyard where Brother Three Gun is located a few more times. There is a fixed brush point on the table of the small house in the upper right corner. If you are lucky, you can get it by going about ten times.
Because the mining machine only has 12 slots, if you want to maximize the computing power in the later stage, you will use the graphics card SLI. The production method is also relatively high-end and advanced. Use glue A/B to stick the three graphics cards together. The waiter would like to remind you to keep the glue A/B that you touched in the early and mid-term, in case there is not enough glue in the later stage.
5. Escape from Yakov Storm Zone Blueprint & Recipe Obtaining
The Storm Zone is currently the end-game map of the game. The five bosses here will have a probability of dropping the highest level bullets in the game, which are red eggs. You can brush the blueprints several times according to the type of firearms you play. If you like to use sniper rifles, you can go to the center of the map and get the M14. This is the T0 of sniper rifles. ①Storm Gun
Xiaoer’s own feeling is that the Storm Gun can greatly increase the probability of passing the Tail King. Here I will walk you through the acquisition process.
First we need to kill the four knights, bring their helmets to the initial chaotic place at the top of the storm area, and then place the four helmets at the positions marked by the waiter. If you zoom in on the map, you can also see faint spots of light.
After everything is placed, the drawing of the storm gun will be painted in the center of the circle. A reminder from the waiter, you cannot get the four helmets back after you hand them in, so you must at least make sure you have extra storm helmets with you.
Let’s take a look at the panel of the game’s ultimate weapon. The game team has made balance adjustments to this gun. It’s not perfect. You can still use your favorite red gun for drawing pictures. Post the recipe. From left to right, they are cube gun*1, contaminated weapon parts*4, large space crystal*2, crystal supercharger*3, crystal filter*3 and accelerator*2. The accelerator can be obtained by touching the laboratory.
②March Backpack MAX
This can be found on the duck on the previous map , but it’s more about appearance, and there has been no announcement. You can give priority to the storm area to get the blueprints. To make a backpack, you need 2 organic fibers + 1 high-grade organic fiber + 3 top-grade organic fibers. Keep the top-grade fibers as much as possible, and sell them after the skills are strengthened.
At this point, the blueprints on the map have basically been sorted out. For other purchase unlocks and partial blueprints, everyone needs to advance the mission. When playing the game, the waiter will usually clear all missions, including all branches.
人気記事
すべての記事を見るEscape From Duckov Special Conditions Fish Guide: Weather, Time and Bait
Compile the fish appearance map, day and night weather and bait requirements for Escape From Duckov's special conditions, and share practical methods for finding fish schools and fishing spots on rainy days.
Escape From Duckov practical module recommendations and installation tutorials
It is recommended to display the Escape from Duckov module that displays the value, rarity, income and convenient operation of items without changing the balance, and explains how to subscribe to the creative workshop, enable it and troubleshoot conflicts.
Escape From Duckov Fishing Guide: Quick Check on Fish Spots, Fish and Conditions
Summarize fishing spots on the Escape From Duckov map, and organize fish names, time, weather and bait conditions to quickly find target fish and complete fishing tasks.
How to get the Escape from Duckoff Storm Suit and Helmet
Explain the difference between the storm work suit and the space protection suit, as well as the acquisition location and wearing rules, and analyze the damage caused by space disturbance and space distortion and the use of protective needles.
Analysis of aiming time mechanism and equipment of Escape from Duckov
Dismantling the calculation method of the real aiming time of Escape from Yakov, distinguishing the aiming time of firearms, hip-fire dispersion and aiming dispersion, and giving ideas for accessories of weapons such as M107.