Escape From Duckov all professional talent unlocking and matching guide
Talents and totems are the core systems for Escape From Duckov to improve survival, output and search efficiency. Novices can avoid detours by choosing the right direction.
1. Unlock all the talents of Escape From Duckov
Currently, the game has a total of five talents, of which Working Duck is available at the beginning, and the other four need to be unlocked by completing tasks. The CH of the game is still very generous. The talents in the second round can be directly inherited. You can directly choose your favorite talent gameplay to challenge higher difficulty. I still recommend everyone to try the violent difficulty in the second game. The experience will be completely different. To unlock the other four talents, you need to complete the corresponding tasks. Normally progressing through the tasks of delivering couriers, sniping, and melee combat will be considered successful until the achievement jumps.
Because talents are unlocked based on achievements, you can directly play the unlocked talents by opening a new file without having to complete the mission again. This is also a headache for me when I’m doing the guide. The achievement is unlocked a bit early. I forgot which mission node it is, so I can only ask the bosses to add it!
2. Recommendations for Escape from Duckov assembly & totem matching
① Survivor talent (the first choice for stable land reclamation)
Talent effects: maximum health +5, body armor +1, head armor +1, walking speed -0.5, running speed -0.5. Directly increases the whole body armor level by 1 point, with significant survival benefits. The side effect is a slight reduction in movement speed. Survivor talent is the most recommended talent for those who challenge high difficulty levels and are new to the game. Above the extreme difficulty level, the death rate will soar without increasing the risk. It is recommended to bring three totems + three armors. When fighting attribute BOSS, remember to replace the three armors with two. We strongly recommend PRK + Pork Knife for graduation equipment. MP-155U is recommended for the deputy. Wear the God's Welding Head on the head. Wear a level 5 heavy body armor on the body. The body armor is 9.3 + the head armor is 8.3. This skill tree is not full yet. The body armor can be improved a little, but this is actually enough. To fight the rogues in the laboratory, we can just shoot directly! ② Carrier talent
Talent effects: maximum health -15%, maximum load +10, backpack space +5, running sound distance -20%. The negative effect is a percentage deduction of maximum health, which is more suitable for balanced and lower difficulty selections. This talent is suitable for players who focus on searching and carrying. After combining with Robust Totem 3 and Robust Totem 2, the backpack capacity is about 117; it is recommended to give priority to upgrading the marching backpack to MAX, and choosing the combat series for body armor can further increase the capacity. Because we choose this talent as our main weapon, the difficulty is not too high. We can use MP-155U as our main weapon. After quickly unlocking all the laboratory key cards, our income per trip is basically more than 400,000. If you really don't like using shotguns, you can choose Lord Spear.
③Berserker
Talent effects: maximum health +7, movement ability +10%, melee damage multiplier +25%, walking and running sound distance -10% each. The negative effect is to deduct the firearm damage multiplier. Berserker is specially prepared for knife-running players. Because it reduces gun damage, if you choose this talent, you don’t actually need to bring a gun. It is recommended to use the Nepalese scimitar as the main force. For the body and head, the fifth-level set or the Storm Figure Four Knight suit is recommended, so that we can run with the knife at will regardless of the weather. Totem recommends Crazy Fighting 3 + Warrior 3. Of course, you can also choose Crazy Fighting 2 + Warrior 2 without side effects. Melee weapon options include the Tactical Salted Fish and the Great Swordfish. These two equipped with two Peace Stars are the most violent melee weapons in the current version. If you are pursuing extreme speed, you can replace it with a claw knife. One advantage of the Berserker gameplay is that there is no need to consider the cost of bullets or the maintenance of firearms. It has also given birth to an extreme free-for-all gameplay, which only retains melee weapons and dual totem positions. If you go out and get red and valuable items, you can put them in the dog's backpack, without the burden of death. ④Gunner talent
Talent effect: firearm damage multiplier +15%, firearm range +15%, recoil control +0.1. The negative effect is -17.5% of maximum health. Because it mainly hits long distances, the negative effect is acceptable. Currently, both rifles and submachine guns in the game have very good feel. We recommend MCX spear+MP5 for firearms. We usually use submachine guns to clean out miscellaneous fish and spear against elites and bosses. If you mainly paint the laboratory, you can replace the MP5 with MP-155U, which is super cool at short distances in corners! Totems can be freely matched. Xiao Er’s favorite combination is Resistance 3 + Attack 3, which is immune to bleeding and has a higher damage coefficient. If you are aiming for a headshot, you can replace the resistance 3 with a headshot 3.
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