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Escape From Duckov Beginner's Guide: Mission Process from Area Zero to Warehouse Area
After finishing the face-shaking at the beginning, there is a blueprint of overalls behind the hill. It is an easter egg Enter the game At the beginning, go to the left first and get the equipment Kill the jailer and get his baton Go to the warden's office on the right, stand at the corner of the door and beat him to death with the baton and get his equipment The details are as follows Bring a screwdriver to repair the signal tower. Go up to the right and build a bridge ... Then go to the left and go to the home of the fitness geek Niba to pick up the quest Nutritional Balance Bring: duck eggs·biscuits·cigarettes
Items can be purchased from the vending machine or you can touch the food box yourself ... Technical expert: Go to the gray room The yellow bus on the right side of the road is close to the evacuation point Bronze pocket watch: The oil tanker near the sewer outlet requires a mechanical key, which can be purchased from the vending machine or searched for in the pocket of your clothes Hobby of fishing: A fishing spot is at the teleportation point anchor point The other one is on the left side of the road camp The tasks in area zero are almost completed, so it’s time to go to the warehouse area
From the first fishing point, there is a wall where you can use grenades or detonators. You can get it from the ammunition box or grab it from the mercenaries. It is said that you can also use a hammer to smash it
Water resources: Deliver water bottles to the farmhouse shed Note: Be careful in the farmhouse and on the road Sniper Old Den and Captain Rapid's team
unlocked the warehouse area beacon and evacuated safely ... The next step is to do a series of warehouse area errands Mission Seclusion: Go to the green house in the south corner of the warehouse area to get a letter from the hermit Power supply maintenance: The door to the house on the right side of the broken bridge of the farmhouse Hobby Fishing 2: Open the map at the fishing spot. It's too obvious to see at a glance Delicious secret: Under the water tower in the lumberyard New goods: Open the map in the west factory area and you can see two yellow containers .....[[EFD L000033]].....
Star Navigation - Lost the key from the safe - Navigation system drawing
The safe is next to the camp beacon on Highway No. 0 Keys are randomly refreshed at fixed points in several houses in the warehouse area ... Hidden secrets: There is an openable cellar passage in the green house in the warehouse area leading to the west factory area
You need to wear a gas mask. There is a fork in the road. There is a businessman selling storm protective clothing and some drawings Warehouse route: The warehouse has three entrances, one of which needs to be blown up Weapon blueprints: MF blueprint fragments. A rifle with a very stable shooting feel in the early stage of MF .....
All blueprints and hiding spots in Area Zero Location list Drawing details and fire AK47 drawings need to be refreshed in the cave entrance in the second stage of the storm The detailed video is as follows Graduation list - Principal's office key Fixed point Threat in the night - runaway mechanical spider refresh point ....
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