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Detailed explanation of gun parameters and accessories for Escape from Duckoff
This article systematically analyzes the basic principles of accessories modification, so as to facilitate self-adjustment according to the characteristics of firearms.
1. Quickly get started with the key parameters of the Escape Yakov firearm
First understand the main parameters of the Yakov firearm panel; players who are familiar with shooting games can directly check the subsequent assembly plans.
(1) The first page of the weapon interface Here is the order of the weapon details page inside the game. The data at a glance include bullet caliber, basic damage, rate of fire, magazine capacity, and reload time. What may be doubtful is that there is only one bullet speed, which is actually the flight speed of the ammunition. This can be seen from the comparison of inferior bows with lower bullet speeds. (2) The second page of the weapon interface
This page is more important. The waiter is not lazy and tries his best to dismantle all the indicators involved in the accessories. ① Range
In this game, the damage of bullets will be attenuated if they exceed half of the range. Take the MCX Spear above as an example, if it exceeds 13.1m, the damage will only be half. There is also a real-time distance display in the lower right corner of the game. The icon is green within the effective range of 0-13.1m (range\*0.5), and the damage is full; the damage from 13.1-26.2m is only half, and the icon is orange; of course, if it exceeds 26.2, the damage is 0. In addition, the gunner's talent will also affect the shooting range. The specific calculation method is 26.2*0.5*1.15=15.07m, so after changing to the talent, the icon of the same gun will still be green when it is exactly 15m. ②Sound distance and aiming time
The impact of sound distance on firearms is relatively limited, and it is difficult to completely rely on sound to complete assassinations in the game. Aiming time refers to the time required for the crosshair to fully appear after pressing the right button; players who are pure hip shooters can ignore this item. ③Movement coefficient and aiming movement coefficient
The movement coefficient affects the magnification when holding a weapon (including direct shooting). The 0.86 under the MCX Spear panel is slightly slower than the normal empty-handed state. The aiming and movement coefficient is the magnification of movement while holding a gun and right-clicking to aim. 0.45 is basically not much different from crawling.
④ Hip-fire dispersion and aiming dispersion
Gun dispersion means that when shooting continuously, even if you aim at a point, the fired bullets will not land at the exact same point, but will be randomly distributed around the aiming point. The essence is actually the comprehensive result of multiple random errors. To put it simply, it means accuracy. The smaller the dispersion, the more concentrated the bullets are. This is also an important reason why MCX Spear is a graduation gun. The dispersion is very small.
The difference between hip-fire scatter and aiming scatter in the game is whether it is a direct shooting state or a right-click aiming state. ⑤Vertical recoil and horizontal recoil
Recoil is the reaction force generated by gunpowder gas when the firearm is fired, which will directly cause the muzzle to deflect. Many scenes in the game require us to fire rapidly, and recoil is still very important. Vertical recoil is the force that causes the muzzle to jump upward when firing, and horizontal recoil is the force that causes the muzzle to rock left and right. Judging from the game experience of the two players, the importance of vertical recoil is less than that of horizontal recoil. When making a choice, priority should be given to horizontal recoil.
2. Recommended commonly used weapon accessories for Escape from Duckov
The assembly of accessories is actually about optimizing and adjusting the parameters mentioned above. Of course, this must also be combined with the characteristics of the firearm itself. For example, sniper rifles are suitable for burst shooting, and submachine guns are more suitable for mid-to-short-range waist shooting. Xiaoer is here to share an accessory plan for commonly used firearms in the middle and late stages. I hope it will be helpful to you.
(1) Recommendations for commonly used rifle accessories
①MCX Spear
Everyone who has used Spear says it is good, and it is also the rifle king voted by everyone in the Xiaoer Rifle Chapter. The modification method recommended by the waiter is: red dot sight + rifle damage-increasing muzzle + hip-fire grip 2 + hip-fire stock 2 + laser calibration + BR expansion drum 2, which reduces the hip-fire dispersion to a terrifying 6.85. In actual operation, you only need to weld the left button. The muzzle can also be changed to a horizontal recoil stopper. From my personal point of view, horizontal recoil is much more important in hip-fire gameplay. Of course, you can also choose to balance A/B. At present, Spear's waist-firing operation feels very good, and I don't recommend you to use the open-scope method. ②AK103/MF
The AK103 rifle is voted by everyone as the strongest rifle in the early and mid-term. If you are lucky enough to get it in Area Zero, you can crush it all the way to Farm Town. The accessory slots are fully provided, and the single-shot damage itself is also very good. It can be shot from the scope or from the waist. MF is the lower replacement of AK103, and the accessory modification method can be directly applied.
The modification method of hip-fire shooter is: red dot sight + rifle muzzle brake - balanced B + hip-fire grip 2 + hip-fire stock 2 + laser calibration + rifle expansion magazine 3. After the expansion magazine is installed, it is basically a laser gun. After the official enhancement, the open-scope gameplay is actually pretty good. The waiter’s modification is: double scope + rifle vertical muzzle brake + balanced grip + balanced stock 2 + laser quick reaction + rifle extended magazine 3. ③M14
The M14 has only four accessory slots and does not have laser-assisted aiming, so we can only use the aiming flow. It has high accuracy and can get continuous headshots with a red dot. The waiter’s modification method is: red dot sight + rifle vertical muzzle brake + vertical grip 2 + BR quick magazine 2. ④Black DT (DT MDR-762)
The black DT is also a first-class rifle, characterized by fast aiming and high accuracy. The modification method that the waiter prefers is: red dot sight + rifle vertical muzzle brake + vertical grip 2 + laser quick reaction + BR expanded drum 2. The vertical recoil has been reduced to 6.59. When shooting, just right-click to aim and keep firing. It is a pure laser gun. You can also adjust the muzzle according to your own preferences, balance A/B, or increase the damage of the muzzle. ⑤AK47 with fire
This gun is also my favorite rifle. It usually has flame effects when I hold it. It always feels warmer in winter. The attack adds fire damage, which not only continuously deducts blood but also reduces armor. It is also good for attacking difficulties or clearing maps. The main use scene of the fire AK is still in the storm area. Currently, it is recommended to use waist jet. It is really difficult to aim at the rolling storm monsters. If you aim at it, it may disappear. The modification method that the waiter prefers is: red dot sight + rifle muzzle brake - balanced B + hip-fire grip 2 + hip-fire stock 2 + laser calibration + rifle expansion magazine 3, ⑥M1A
M1A is special. The muzzle can be equipped with either a rifle muzzle or a sniper rifle muzzle. With 6 accessory slots and the stable supply of Sangun, its popularity is actually higher than that of the M14.
Recommended waist-firing gameplay: red dot sight + rifle damage-increasing muzzle + hip-firing grip 2 + hip-firing stock 2 + laser calibration + BR expansion drum 2. The muzzle can be replaced with a sniper rifle muzzle - maneuver, which reduces the dispersion coefficient to a terrifying 4.1. What else is there to aim at? Just aim at the laser and just left-click to shoot. ⑦RPK
A very unique rifle that can reach the game's maximum ammunition load of 188 rounds. Of course, the weight has also increased. The modification method that I recommend is: red dot sight + rifle vertical muzzle brake + hip-fire grip 2 + hip-fire stock 2 + laser calibration + rifle rapid expansion magazine. Yes, it does not come with a three-level expansion magazine. The waiter feels that the green rapid expansion magazine is enough. The playing style is also very wild. Just hold down the left button without moving. This gun has this kind of magic power. Your fingers will stick to the left button!
(2) Recommended accessory solutions for commonly used submachine guns
Due to the characteristics of the firearm, pure waist shooting is the answer to the submachine gun version. When the previous submachine gun inventory was taken, the MP5 won the submachine gun king with an absolute advantage. Here I will only post the accessory solutions for this gun. Other submachine guns can just replace them accordingly.
①MP5
The hip-fire dispersion of the MP5 without accessories is already very low, so the waiter is used to replacing the butt with a light one to increase movement speed. The modification method that I recommend is: red dot sight + submachine gun muzzle brake A/B + hip-fire grip 2 + light butt + laser calibration + submachine gun expanded magazine. You can also change the magazine to purple here. Because the movement speed is reduced, I don’t bring it. In fact, the reduction is not much. (3) Recommended accessories for commonly used sniper rifles
Although sniper rifles have been slightly enhanced, people still don’t like to use them. Basically, the only ones that can be used are M107 and SV98, which correspond to two different modifications.
①M107
This gun is the heaviest and does the most damage per shot. Personally, I recommend shooting from the waist. It is very useful for clearing out wanderers in places like laboratories. Recommended accessories include: red dot sight + sniper rifle damage-increasing muzzle + hip-fire grip 2 + hip-fire stock 2 + laser calibration + sniper rifle quick magazine 2. The muzzle can be replaced with a sniper rifle muzzle brake - maneuverable to achieve four waist shooting bonuses. SV98 is the representative of the open-scope style. The recommended accessory plan is: 2x scope + sniper rifle silencer + balanced grip + balanced stock 2 + sniper rifle quick magazine. It would be better if it can be equipped with a tactical muzzle. Overall, it's pretty good as a sniper rifle, with 100% headshots. You just need to be careful not to have any obstructions along the route.
(4) Recommended accessories for commonly used shotguns
Shotguns are also quite extreme, because they can only carry two guns, including rifles and submachine guns. Many friends have never even used shotguns. Fortunately, CH kept a graduation orange gun and broke out of the siege with high movement speed.
①MP-155 ULTIMA/Psychic Gun The blueprint of this gun is in the same location as the copper coin sword. You need to buy it from the stall in the cellar for more than 50,000 yuan. But it’s worth every penny. The accessories plan is recommended: red dot sight + shotgun damage-increasing muzzle + light gun stock + laser maneuverability, which increases the movement coefficient to 1.19, which is only 0.01 less than the fastest claw knife. Is there any artifact for running maps!? But there are still masters. The psychic gun given in Halloween can have a waist-firing grip, and the movement speed can reach 1.22!
(5) Recommended commonly used pistol accessories
Pistols are extremely cold. Currently, only Space Glick and Puff Spray have a chance to play, and the Puff Spray is mainly a single accessory hole. However, we usually use it to hit the mysterious businessman in the face, and at most it can use a laser maneuver.
Here I would like to post the accessory plan of Space Glick: Pistol Muzzle Brake Balanced B + Laser Maneuver + Pistol Rapid Magazine/Extended Magazine.
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