Escape From Duckov shotgun rankings and equipment recommendations

guideescape-from-duckovgame-guide

The following is an inventory of all shotguns in the current version.

1. Escape from Duckoff shotgun inventory, shotgun gradient sorting

There are currently 10 shotguns in the game, divided into 4 gradients based on overall performance. Among them, the strength of T0Z-66 Dragon Breath is personally felt to be T1.5. For the convenience of display, it is placed in the same level as the candy gun.

T0:MP-155 ULTIMA;

T1: Psychic gun, billy gun, puff puff;

T1.5:T0Z-66 Dragon Breath; T2: Candy gun, MP-155;

T3: T0Z-66, TOZ-106, earthen shotgun; ①MP-155 ULTIMA

MP-155 ULTIMA was the T0 of shotguns before the advent of psychic guns. It can be equipped with a red dot sight + a shotgun damage-increasing muzzle + a light stock + laser mobility. The movement coefficient can be increased to 1.19. It can also be used for map running. It is relatively easy to obtain. You can rub it once you reach the farm town. You can also change the gun stock and tactics to hip-fire control, and use it as a secondary gun for clearing mobs. It's super cool to spray! This gun also features a fast reloading speed, and a brisk sound effect for each loaded bullet, which the waiter quite likes. ② The psychic gun

itself is useful for extra damage to spirits. You can unlock the formula after completing the Ghost Slayer (Old Wu) mission on Halloween. Killing spirits alone is actually not as satisfying as a copper coin sword. The reason why it can be ranked T0 is because after the full modification, the movement coefficient can reach a terrifying 1.22. For those who want to run at the extreme speed of the map, there is no need to say more about the importance of this gun. Recommended accessories: red dot sight + shotgun damage-increasing muzzle + hip-fire grip 1/2 + light butt + laser mobility.

③Billy Gun

This is the exclusive weapon of Bilibili, the Four Knights of the Storm Map. It has an ammo capacity of 14 rounds, comes with electrical damage, and has a base damage panel of 60. Although there is only one accessory, the operating feel is completely sufficient. This is also an advantage, isn't it? If you like shooting shotguns this one is definitely worth a try. You are not afraid of enemies with high armor. The only limitation may be the ammunition. This one requires large energy bullets. It is really expensive to get your own bullets. You have to make small energy bullets first and then upgrade. ④Puff puff spray Captain Flyfly’s exclusive firearm will drop one every time he kills. The bullets are special bombs. Friends who like to touch the toilet will have no shortage of bullets. Captain Flyfly’s team can also get a lot of ammunition after defeating the team, and of course there are chocolates. Putting the waiter in T1 is purely a personal preference. Puff puff spray, because you can find a mysterious merchant to withdraw money for free. For this reason alone, I think it must be given to the first echelon. Meng Xin has just arrived in Farm Town and after defeating Captain Fly, he can defeat the mysterious businessman without any damage. Even if the laboratory card is not released, the most common drops (Desert Eagle + Bullets) will generate a lot of profit.

Of course, the mysterious businessman’s killing also depends on the card angle and the card distance. If you plan to use the latter two options, Pu Pu Pu is basically a useless gun.

⑤T0Z-66 Dragon Breath The fire-attribute T0Z-66, the panel is similar to the basic model, and there are only three accessories, which is actually acceptable. The reason why it is not an orthodox T1 is that the ammunition load is too small, only two rounds, and it needs to be reloaded frequently. At the same time, because it has fire attribute damage, the playing method becomes to fire two rounds and then move away from the distance to reload, and then replenish the flame state.

This is slightly different from the reckless gameplay of the shotgun. It also has fire attributes. I think the T0Z-66 is not as good as the fire AK next door. ⑥Candy Gun & MP-155 T2, I will talk about these two guns together. The Candy Gun is the most popular way to kill ghosts. Fortunately, it is low cost and you can complete the Halloween series of tasks without investing too much. The collection effect will be greater.

The MP-155 is a shotgun that is relatively easy to use in the early stage. It is more than enough to clean up ordinary rogues in Area Zero. Even if you fight the dwarf group, there is still a risk of sudden death. Novices should be careful not to be reckless. ⑦T0Z-66/TOZ-106/earth shotgun

These three are basically pure toys. In the middle and later stages, you can just pick out bullets, and there is no need to pay attention to the firearms. In the early and mid-term, for players who are not well equipped, the pressure will be much less when encountering rogues with these three guns. They can easily kill them with rifles or submachine guns. The waiter always has a feeling that the purpose of these three is to use CH to ease the difficulty for players, but don’t be careless. Starting from Farm Town, ordinary ducks may also carry armor-piercing shotguns. It’s still a bit painful to eat them close to the face.

Popular Articles

View All Articles

Escape From Duckov Special Conditions Fish Guide: Weather, Time and Bait

Compile the fish appearance map, day and night weather and bait requirements for Escape From Duckov's special conditions, and share practical methods for finding fish schools and fishing spots on rainy days.

guideescape-from-duckovgame-guide

Escape From Duckov practical module recommendations and installation tutorials

It is recommended to display the Escape from Duckov module that displays the value, rarity, income and convenient operation of items without changing the balance, and explains how to subscribe to the creative workshop, enable it and troubleshoot conflicts.

guideescape-from-duckovgame-guide

Escape From Duckov Fishing Guide: Quick Check on Fish Spots, Fish and Conditions

Summarize fishing spots on the Escape From Duckov map, and organize fish names, time, weather and bait conditions to quickly find target fish and complete fishing tasks.

guideescape-from-duckovgame-guide

How to get the Escape from Duckoff Storm Suit and Helmet

Explain the difference between the storm work suit and the space protection suit, as well as the acquisition location and wearing rules, and analyze the damage caused by space disturbance and space distortion and the use of protective needles.

guideescape-from-duckovgame-guide

Analysis of aiming time mechanism and equipment of Escape from Duckov

Dismantling the calculation method of the real aiming time of Escape from Yakov, distinguishing the aiming time of firearms, hip-fire dispersion and aiming dispersion, and giving ideas for accessories of weapons such as M107.

guideescape-from-duckovgame-guide