Escape From Duckov Changelog V1.1.6

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Changelog V1.1.6

This update brings multiple weapon balance adjustments, new content additions, MOD functionality enhancements, and important bug fixes.


Updates

Weapon Balance Adjustments

  • Sniper Rifle Range Increase: Base range of all sniper rifles and M107 increased by 2m.
  • Scope Optimizations:
  • 2x Scope: Aim time penalty reduced from 0.12s to 0.1s
  • 4x Scope: Aim time penalty reduced from 0.5s to 0.3s, range increased by 5%, maximum hip-fire spread increased by 15%
  • 8x Scope: Aim time penalty reduced from 1s to 0.6s, range increased by 10%, maximum hip-fire spread increased by 25%
  • Attachment Enhancement: Laser-Quick Response now additionally increases range by 15% and maximum hip-fire spread by 20%, reduces maximum aim spread by 13%
  • Penetration Adjustments:
  • All weapons using sniper ammunition can penetrate one enemy
  • Weapons using Magnum ammunition can penetrate two enemies
  • Rapid-Fire Crossbow Optimization: Significantly improved accuracy when aiming with the rapid-fire crossbow
  • Poor Quality Bow Optimization: Reduced reload time for the poor quality bow

Talent System

  • Berserker Talent: Now reduces running sound distance by 10% and walking sound distance by 10%

Item System

  • Stack Limit Increase: Stack limits increased for 111 items (including all ammunition, all fish, etc.)
  • Canned Gunpowder Inventory Adjustment: Inventory limits for blue, green, and red canned gunpowder increased from 8/8/4 to 10/10/8
  • Item Source Information: Items now display source information when acquired

New Content

  • New Weapon: Great Swordfish: New melee weapon Great Swordfish, unlocked by completing "Quest: Fishing King" (if the quest is already completed, claim the reward in completed quests to purchase)
  • New Items: Added some new items
  • New Collectible: Added an "A-Duck" collectible
  • Character Customization: Added some character customization parts, now you can customize A-Duck!

Merchant Updates

  • Farm Town Mysterious Merchant: Now sells key bags
  • Zero Zone Mysterious Merchant: Now sells ink

Gameplay Mechanics Optimization

  • Character Inertia: Character inertia significantly reduced
  • Perception System: Increased speed of field of view expansion/contraction when perception values change
  • Melee Attack: Slightly increased close-range detection range for melee attacks
  • AI Enemy Strength: School Bully and Question Mark enemies now have increased strength against other AI enemies (no effect on players)

Interface Optimization

  • Key Binding: Key binding menu now includes a restore default values button
  • Pickup Locker Interface: Pickup locker now displays in pages, interface changed to paginated form
  • Safe Adjustments:
  • Increased minimum item count in safes (from 1 to 2)
  • Safes now have a chance to contain "Collectible" type items

Special Features

  • Carbonated Dangerous Duck: Can now switch color modes

Scene Optimization

  • Collision Optimization: Optimized several uncomfortable scene collisions

MOD-Related Functionality Enhancements

  • Force Boss Spawn: Call LevelManager.forceBossSpawn=true; to force enable BOSS
  • Enemy Spawn Count Control: Call LevelManager.enemySpawnCountFactor=2; to double enemy spawn count (adjustable)
  • Roof Hiding Function Control: MOD authors can now disable roof hiding by modifying the static variable OcclusionFadeManager.FadeEnabled=false
  • Item System API:
  • ItemAssetsCollection.GetPrefab(int typeID) will now prioritize returning dynamic entry
  • ItemAssetsCollection.TryGetDynamicEntry(...) changed to public
  • Item Pickup Event: Added InteractablePickup.OnPickupSuccess event, triggered when items are picked up

Fixes

  • Blueprint Display Fix: Blueprint: Marching Backpack MAX now displays correctly in the collection
  • Damage System Fix: Storm creatures now correctly deal spatial damage, spatial damage reduction works properly
  • Ammunition Disappearance Bug Fix: Fixed bug where removing ammunition from urea bag would cause ammunition to disappear
  • Description Fix: Fixed description issue for Hardening Needle
  • Ignition Effect Fix: TOZ-66 Dragon's Breath now correctly causes ignition
  • Interface Bug Fix: Fixed issue where pressing P in inventory interface would disable fade function

Mystery Code

【——A-Duck remains silent, only sending mysterious code. This code seems to be useful somewhere.】

{"savedSetting":false,"headSetting":{"mainColor":{"r":1,"g":1,"b":1,"a":1},"headScaleOffset":-0.051,"foreheadHeight":0.093,"foreheadRound":1},"hairID":17,"hairInfo":{"radius":0,"color":{"r":0.475,"g":0.333,"b":0.282,"a":1},"height":0,"heightOffset":0,"scale":1,"twist":0,"distanceAngle":0,"leftRightAngle":0},"eyeID":1,"eyeInfo":{"radius":0.23,"color":{"r":0,"g":0,"b":0,"a":1},"height":0.096,"heightOffset":0,"scale":0.397,"twist":68.089,"distanceAngle":8.698,"leftRightAngle":0},"eyebrowID":9,"eyebrowInfo":{"radius":0.23,"color":{"r":0,"g":0,"b":0,"a":1},"height":0.104,"heightOffset":0.096,"scale":2.104,"twist":32.339,"distanceAngle":17.923,"leftRightAngle":0},"mouthID":32,"mouthInfo":{"radius":0.23,"color":{"r":0.976,"g":0.659,"b":0.145,"a":1},"height":0.012,"heightOffset":0,"scale":0.989,"twist":0,"distanceAngle":0,"leftRightAngle":0},"tailID":0,"tailInfo":{"radius":0,"color":{"r":1,"g":0.735,"b":0.231,"a":1},"height":0,"heightOffset":0,"scale":1,"twist":0,"distanceAngle":0,"leftRightAngle":0},"footID":4,"footInfo":{"radius":0,"color":{"r":1,"g":0.403,"b":0.203,"a":1},"height":0,"heightOffset":0,"scale":1.257,"twist":0,"distanceAngle":0,"leftRightAngle":0},"wingID":3,"wingInfo":{"radius":0,"color":{"r":0,"g":0,"b":0,"a":1},"height":0,"heightOffset":0,"scale":0.664,"twist":0,"distanceAngle":0,"leftRightAngle":0}}

Thank you for your support! Enjoy the game!

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