Escape From Duckov Changelog V1.1.6
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Changelog V1.1.6
This update brings multiple weapon balance adjustments, new content additions, MOD functionality enhancements, and important bug fixes.
Updates
Weapon Balance Adjustments
- Sniper Rifle Range Increase: Base range of all sniper rifles and M107 increased by 2m.
- Scope Optimizations:
- 2x Scope: Aim time penalty reduced from 0.12s to 0.1s
- 4x Scope: Aim time penalty reduced from 0.5s to 0.3s, range increased by 5%, maximum hip-fire spread increased by 15%
- 8x Scope: Aim time penalty reduced from 1s to 0.6s, range increased by 10%, maximum hip-fire spread increased by 25%
- Attachment Enhancement: Laser-Quick Response now additionally increases range by 15% and maximum hip-fire spread by 20%, reduces maximum aim spread by 13%
- Penetration Adjustments:
- All weapons using sniper ammunition can penetrate one enemy
- Weapons using Magnum ammunition can penetrate two enemies
- Rapid-Fire Crossbow Optimization: Significantly improved accuracy when aiming with the rapid-fire crossbow
- Poor Quality Bow Optimization: Reduced reload time for the poor quality bow
Talent System
- Berserker Talent: Now reduces running sound distance by 10% and walking sound distance by 10%
Item System
- Stack Limit Increase: Stack limits increased for 111 items (including all ammunition, all fish, etc.)
- Canned Gunpowder Inventory Adjustment: Inventory limits for blue, green, and red canned gunpowder increased from 8/8/4 to 10/10/8
- Item Source Information: Items now display source information when acquired
New Content
- New Weapon: Great Swordfish: New melee weapon Great Swordfish, unlocked by completing "Quest: Fishing King" (if the quest is already completed, claim the reward in completed quests to purchase)
- New Items: Added some new items
- New Collectible: Added an "A-Duck" collectible
- Character Customization: Added some character customization parts, now you can customize A-Duck!
Merchant Updates
- Farm Town Mysterious Merchant: Now sells key bags
- Zero Zone Mysterious Merchant: Now sells ink
Gameplay Mechanics Optimization
- Character Inertia: Character inertia significantly reduced
- Perception System: Increased speed of field of view expansion/contraction when perception values change
- Melee Attack: Slightly increased close-range detection range for melee attacks
- AI Enemy Strength: School Bully and Question Mark enemies now have increased strength against other AI enemies (no effect on players)
Interface Optimization
- Key Binding: Key binding menu now includes a restore default values button
- Pickup Locker Interface: Pickup locker now displays in pages, interface changed to paginated form
- Safe Adjustments:
- Increased minimum item count in safes (from 1 to 2)
- Safes now have a chance to contain "Collectible" type items
Special Features
- Carbonated Dangerous Duck: Can now switch color modes
Scene Optimization
- Collision Optimization: Optimized several uncomfortable scene collisions
MOD-Related Functionality Enhancements
- Force Boss Spawn: Call
LevelManager.forceBossSpawn=true;to force enable BOSS
- Enemy Spawn Count Control: Call
LevelManager.enemySpawnCountFactor=2;to double enemy spawn count (adjustable)
- Roof Hiding Function Control: MOD authors can now disable roof hiding by modifying the static variable
OcclusionFadeManager.FadeEnabled=false
- Item System API:
ItemAssetsCollection.GetPrefab(int typeID)will now prioritize returning dynamic entryItemAssetsCollection.TryGetDynamicEntry(...)changed to public
- Item Pickup Event: Added
InteractablePickup.OnPickupSuccessevent, triggered when items are picked up
Fixes
- Blueprint Display Fix: Blueprint: Marching Backpack MAX now displays correctly in the collection
- Damage System Fix: Storm creatures now correctly deal spatial damage, spatial damage reduction works properly
- Ammunition Disappearance Bug Fix: Fixed bug where removing ammunition from urea bag would cause ammunition to disappear
- Description Fix: Fixed description issue for Hardening Needle
- Ignition Effect Fix: TOZ-66 Dragon's Breath now correctly causes ignition
- Interface Bug Fix: Fixed issue where pressing P in inventory interface would disable fade function
Mystery Code
【——A-Duck remains silent, only sending mysterious code. This code seems to be useful somewhere.】
{"savedSetting":false,"headSetting":{"mainColor":{"r":1,"g":1,"b":1,"a":1},"headScaleOffset":-0.051,"foreheadHeight":0.093,"foreheadRound":1},"hairID":17,"hairInfo":{"radius":0,"color":{"r":0.475,"g":0.333,"b":0.282,"a":1},"height":0,"heightOffset":0,"scale":1,"twist":0,"distanceAngle":0,"leftRightAngle":0},"eyeID":1,"eyeInfo":{"radius":0.23,"color":{"r":0,"g":0,"b":0,"a":1},"height":0.096,"heightOffset":0,"scale":0.397,"twist":68.089,"distanceAngle":8.698,"leftRightAngle":0},"eyebrowID":9,"eyebrowInfo":{"radius":0.23,"color":{"r":0,"g":0,"b":0,"a":1},"height":0.104,"heightOffset":0.096,"scale":2.104,"twist":32.339,"distanceAngle":17.923,"leftRightAngle":0},"mouthID":32,"mouthInfo":{"radius":0.23,"color":{"r":0.976,"g":0.659,"b":0.145,"a":1},"height":0.012,"heightOffset":0,"scale":0.989,"twist":0,"distanceAngle":0,"leftRightAngle":0},"tailID":0,"tailInfo":{"radius":0,"color":{"r":1,"g":0.735,"b":0.231,"a":1},"height":0,"heightOffset":0,"scale":1,"twist":0,"distanceAngle":0,"leftRightAngle":0},"footID":4,"footInfo":{"radius":0,"color":{"r":1,"g":0.403,"b":0.203,"a":1},"height":0,"heightOffset":0,"scale":1.257,"twist":0,"distanceAngle":0,"leftRightAngle":0},"wingID":3,"wingInfo":{"radius":0,"color":{"r":0,"g":0,"b":0,"a":1},"height":0,"heightOffset":0,"scale":0.664,"twist":0,"distanceAngle":0,"leftRightAngle":0}}Thank you for your support! Enjoy the game!
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